Ok, so I didn’t have a hidden easter egg in
the last episode for a clue to this episode, boo hoo. So I’ll give it to you now, F***ed O**…
anyone… no? Well, this is especially for
you Necron players, even though you probably have no clue as to what I am talking
about.
This episode is on...Flayed Ones. Still nothing huh? Ok, go to the Necron codex and turn to page
37, then 93. There you go...what? Yes they have been there the whole time. No I did not just put it there while you
weren’t looking. It’s not so bad is it?
The Flayed One has had a long existence on
the short bus of the 40K universe. In
fact, I’m not sure they were ever popular or good, but after having a look at
them I’m not entirely sure why they suck.
This model speaks volumes towards their unpopularity
(MISSION IMPOSSIBLE PLAYS IN BACKGROUND)
With a WS, S, and T of 4, 3 attacks, and a
4+ save with Reanimation Protocol they really don’t seem to be all that
awful. They have Infiltrate which also lets them outflank, the ability to deep
strike, and are relatively cheap at 13 pts a model.
Now before I get into the meat of the episode, where I convince you that Flayed Ones are awesome, I’m going to point out a
couple flaws and reasons they aren't taken.
They are I2, meaning almost everything goes before them in combat, and
while the Reanimation Protocol is great, they don’t reanimate until the end of
the phase which makes combat res a problem against a good assault unit. They also can’t get a dedicated
transport and the changes to outflank
and assaulting from reserves has hurt them. Finally, they don’t really have a place in the good army builds like
“Wraithwing” and “Cron-Air” spam. They
are too slow, can’t start in a transport, and can’t assault when coming in from
reserves. All in all, not a great
pairing with the fast moving fliers, and the terrain ignoring Wraiths.
So lets take a couple of other units with
similar points costs and do a head to head comparison. This is a “cost analysis” I like to do to see
if a unit can hold its own vs a similar point cost unit in an optimal
situation. The situation I have is if 10
Flayed ones charges a unit of similar points and model size. This gives me a good idea whether or not they
are good even in the best case scenario.
First up, Chaos Space Marines!
A unit of 10 CSM runs 140 pts, bare bones,
a unit of 10 Flayed Ones is 130. The
difference is simply the Aspiring champ.
With just basic 10 man units, the CSM will kill 2 Flayed Ones on
overwatch and combat, then the remaining 8 Flayed Ones will kill 2.5 CSM
back. So it’s a narrow win, but still a
win. Then there is a chance that the
fallen Flayed Ones will get back up.
Why so serious?
With their new fangled codex and rules,
Dire Avengers have gotten better. 2
shots and seudo-rending makes their overwatch deadlier. Again, Flayed Ones charging into a unit of DA
will lose 3 to overwatch and assault, and the remaining 7 Flayed Ones will kill
4.5 DA. After which, 1 Flayed One should
get back up.
So, after that quick analysis I know that in a
toe to toe fight, in a vacuum, 10 vs 10, Flayed Ones are pretty good.
I mentioned before that these guys are
kinda slow and have a hard time keeping up with the rest of the army, which is
their biggest problem. Well, I’d suck at
this if I didn't think of a couple ways to compensate.
The good new is that GW must have thought
that these guys were gonna have a hard time keeping up too, so they gave them
Deep Strike and Infiltrate. The bad news
is you can’t just throw them down and have them wreck face, they are not
durable enough for that. You need to
plan and combine forces so that things meet up at the same time. I won’t go into great depth on target
saturation, but the idea is to time it so that your units spring into striking
position the same time your units arrive from Deep strike. This leaves your opponent with lots of units
he has to kill, but he won’t be able to kill them all. With your remaining units you hammer into him
hopefully crippling him enough to win the day.
Flayed Ones work extremely well with
Wraiths, because the Wraiths are very durable and very fast and they have whip
coils. This means that most of the enemy
models will be attacking at I1. Combined
with the Wraith’s rending and the sheer volume of attacks, a combined charge
should be able to kill just about anything.
Another thought is to take a Monolith.
SAY WHAT AGAIN!!!
Ok, ok, ok, hold on there. I know the Monolith isn’t the glorious
un-killable nightmare that it was, but it’s still an AV 14 vehicle which is nothing
to laugh at.
You silly bitch! Monoliths suck!
So maybe a later episode will deal with the
Monolith, none-the-less this is a way at getting your Flayed Ones in place and
it’s possibly more reliable than Deep Striking.
As a last resort, you can use them as a
distraction. They are not that many
points in the grand scheme of things and they could cause some havoc if they
deep strike in the backfield, which would take some heat off of the units that actually count, like Wraiths.
That’s it for this episode, stay tuned for
more craptacular 40Kness.
PS: I quickly gave up on that easter egg thing for next episode. It's hard enough trying to be funny AND inspiring with the odds stacked against me.
No comments:
Post a Comment