So I had an episode 6 nearly complete, it was on the Space Marine command squad. Then the new codex was announced and I went into a depression for a bit, then did the Apoc game, then was busy with the twitter and facebook business so I've been busy. But I'm back and i'm here to talk about...
No I’m not some in-bred hick rabid football fan. I mean these guys…
I think this episode is possibly going to be my easiest
one. These guys are fantastic!
Let’s start with their stats, which are average for IG
humans, mainly 3s across the board with 1 wound, 1 attack, 7/8 Ld and a 5+
save. Their unit type is cavalry though,
which is great because they get a 12” move and fleet. Then they come with a laspistol, frag AND
krak grenades, and a hunting lance which is S+2 AP3 I5 on the turn they charge!
FOR 55 POINTS!! And you can add up to 5 more for 10 pts each!!! That is peanuts.
Plus if you upgrade the sergeant to Mogul Kamir they all get
Rage, Furious Charge, and Fearless. If
you do the math that’s 18 S6 AP3 attacks at I5 from a 5 man squad when it charges. That’s 7.5 wounds vs marines. And it would not be a far stretch to see them
move and charge 21” (that’s only a 9 on the charge with fleet). For LESS than 100 pts. Or instead of Kamir you can take a full unit
of 10, have almost the same damage output and have double the number of models.
Killing marines isn’t the only thing they can do. With Kamir they are all S6 on the charge, 3
attacks each they will smash most tanks in one charge, scoring 4 pens and 2
glances on AV10, 2 pens and 2 glances on AV11, and still an impressive 2
glances against AV12, assuming the vehicle moved.
Assault isn’t the only thing they can do, they also have the
option to take 2 special weapons. Their
BS is only 3, so they are not quite as good as Vets in this regard, but they
are potentially cheaper in that they come with their 12” mobility, compared to
the 70 odd points you have to spend to get a chimera. Yes the chimera adds to their durability, but
its also a liability in that if it’s destroyed it will kill a handful of vets
and then their mobility is lost.
I’m not going to pretend that there are no drawbacks to the
Roughriders. They only have a 5+ armour
save, Ld is average, and they are THE “one hit wonders” of the warhammer universe
only being useful one the first charge they make, but for 10 points a piece what
are you expecting?
SUCKS
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