Monday, November 3, 2014

Mohammer Tournament

Welcome ladies and gentlemen to the second annual Mohammer Tournament.  For many years now I have been a part of Movember and last year I decided to host a fun small tournament to get a bunch of guys together to roll some dice and have a good time.  This year is no different.

The Event will take place on November 29th at Maxx Collectibles.  Sign up/Registration will start at 12:00 and there will be room for 12 players on a first paid first served basis.  Entry fee is $10 minimum with each dollar earning you an entry to the draw for the prizes which will be supplied by Garth, and they will be better than last years.  Please pay your registration by making a donation to the Mohammer team on the Movember website.  This makes things easier for me so I don’t have to worry about tax receipts and such.  Any payments that are made in cash will be donated by me.  You can pre-pay for re-roll dice as well, see below.

There will also be a one-time-use-only re-roll that can be purchased at any time during the day to re-roll any single D6 for $1, limit 1 per turn.
If you have grown a moustache, you will get 1 free re-roll PER GAME.

Army Construction

Each army will consist of 333pts.
You may not create additional units during a game, you may still take units that create additional units, but you may not use their ability that lets them produce more units.  (No summoning, no birthing termigants, no creating scarabs, etc.)
All forgeworld units will be acceptable, no super-heavies or gargantuan creatures.
If you build your army using a Combined Arms Detachment you will start each game with 2 game points
If you build your army using an Ally Detachment you will start each game with 1 game point.
If your army is unbound…may god have mercy on your heinous soul…and you will start each game with no points

The usual 3 colour minimum table top standard will be “enforced”.


Each mission will be a 3 - 5 player match (depending on number of players in the tournament), 2 of which will be based on classic first person shooter games.  The third will use Tactical Objectives
Games will be played on a 4X4 table.
Each table will have 4 markers on it which are re-spawn points, not actual objectives.  When your army is completely destroyed, you may place your army entirely within 6” of a random objective marker at the start of your turn.  Roll a d6, on a 1-4 you must put your army next to one of those markers, on a 5-6 you may choose the marker.  Your army may then act as normal.  If you can’t place your army around the designated marker, because of other models for example, randomly choose a different re-spawn point.
Mission 1: Death match – each time you destroy the last unit, or remove the last hull point or wound from an opponent’s army you earn 1 point.
Mission 2: King of the Hill – at the end of each player turn, you will earn a point if you are the only player with models on the hill.
Mission 3: Maelstrom of Randomness – at the start of each player turn a community Tactical Objective will be generated.  At the end of your turn you may score any of the objectives you complete in your turn.

Looking forward to seeing you guys there.


  1. I didnt have a chance to take any Nov 1st pics... but a lot of you folks saw me at the tournament and know that im clean shaven and ready to rock!

    failboat google post commenting. hope this doesnt come out twice. haha