Tuesday, May 12, 2015

Convergent Games relaunches Crop Cycle



Hail battle brothers and sisters!
The Emperors legions are vast, his armies numbering in the untold billions, sprawled across the galactic imperium. At every turn they are set upon by the enemies of mankind, fighting an endless war.
To keep up spirits and ensure the Emperor’s finest continue their eternal wars, a different struggle is taking place on mighty Terra itself over the stomachs and spirits of the imperial legions. For without food, the bulk of the Empire’s forces would quickly perish.
To address this threat from within, the Sanctus Agricultor remain ever vigilant against the threats of Mother Nature and her tendency towards Chaos. At every turn, the braver farmers of Terra’s super crops turn back the waves of nature and ensure an unending supply of food continues to the uncountable hungry mouths of the Emperor’s chosen.
Now you too can support the Sanctus Agricultor, stand tall as a bulwark against the chaotic forces of nature and…
Support the Crop Cycle Kickstarter, a card game of surprisingly aggressive farming.
https://www.kickstarter.com/projects/1776342422/crop-cycle-2015

Tuesday, April 28, 2015

Shiny swords with an Airbrush!

Today boys and girls, I’m going to be showing you how to get a pretty shiny sword using an airbrush.  This was a remarkably easy process and I completed it in about 25 minutes, total time.  That includes mixing paints, then mixing more, and getting it to match cause I threw out the other stuff, but not including drying time.  Basically what I’m saying is it’s pretty easy.


First step, is to pick a colour.  I went with a turquoise colour that accents the red in my army very nicely.  You can literally pick any colour to give a nice crystalline effect, or probably even go with grey hues for a NMM look.

Next is to tape off any area of the model that you don’t want painted that colour.  It would be easiest to do this with the arm or sword removed from the model and mounted on a pin or something, but I got over excited with building this guy.  I used a rubber glove and put the whole model inside and poked his sword out of a small hole I made.


After that dries, and make sure it dries well, tape off half of the sword, on both sides.  This is typically done down the middle where the blade is the thickest (in a double edged blade).  This may be tricky if your blade is curved or of a strange shape.  You will want to make sure you get a good painters tape that won’t remove the paint that’s under it.



Now, the first step I took was to mix up a darker shade of the base colour.  I simply added some black, but for some other colours you may need to rethink what you use to darken them.  I don’t really have the answers for those questions here, but you could find something on the internet about mixing colours.

I took this darker mix and feathered it onto the blade from the outside in, leaving a section in the middle untouched.  What I mean by feathered is to lightly build up the colour in layers using the airbrush and slowly pull back to the origin.  This, to me, felt very similar to layering with a brush without all the tedious brushwork and skill.

Second step was to darken the paint even further to almost black and feathered it onto the furthest edges of the sword making sure to not go too far down the blade.



The third and fourth steps are almost the opposite of the previous two.  I lightened the paint, I used white, but again you may want to do some research on proper ways of lightening, then I feathered in the lighter colour in the middle of the sword, then I lightened it again and feathered in again just the centre of the blade. 

Now, at around this point I forgot to take more pics, but the ground work has been laid.  Once the paint dries, remove the tape and do the exact opposite on the other side of the blade.  This provides a stark contrast along the blade.



Once that is done, you will undoubtedly notice some areas where your taping wasn’t perfect or some paint bled under the tape.  This worried me a little until I started the final step which was to highlight certain areas with pure white.




After looking at the finished product I am very happy with how it turned out, but I should have gone  lighter on the light areas to add a little more contrast.

Good luck and Happy Gaming!

Saturday, March 21, 2015

40Kegger is going to Reset: Apocalypse Edition

Hey everyone, Jordan here with some pretty exciting news.


Turns out, Kelly, the co-owner of Reset Interactive Ultralounge, really liked the idea of hosting Warhammer events.  After setting up a meeting with the PoW guys he called Greg to set up a meeting to see what the 40kegger guys could do.

So I'm letting you all know that the 40Kegger crew will be having a Warhammer 40K Apocalypse game at Reset on Sunday, April 12.  The game starts at 5:00pm and there is no entry fee or cover charge for the event.  Simply show up with 2000 points of whatever you want, but only one super heavy.  All of your minis MUST be painted.  We want our first time out to this new venue to look great.

The event will be taking place in the cafeteria/dining area off the main room.  Lighting is decent and there should be minimum traffic because it's a Sunday and one of their slower nights.  The room is available to us until they close, which is 2:00am, but I plan on packing up no later than midnight.

If you are interested, email Greg at Greg@40kegger.com.  There are only 5 spots left!

Monday, February 23, 2015

Glottkin Complete!

Hey there 40kegger fans, Jordan here and I just wanted to post up some WIP, and completed Pics of the Glottkin model I started just before X-mas.

Now, as many of you know I have a particular dislike for painting.  I find it tedious, boring, and time consuming.  However a couple weeks before I got the model I had bought a rather cheap airbrush and thought that the Glottking model would be a good test of it's capabilities.  Lo and behold, painting this model got me fired up and excited to paint MORE things!

Well, without further ado, here is my journey in pictures.
This model was one of the hardest models I've ever had to assemble.  He's all hollow, and build up piece by piece startig with the legs.  After it was all said and done, I had a small gap in the back of his neck that I had to fill with green stuff.

 The flesh started off with a general flesh tone, then I added grey to it and highlighted because I knew that the wash I was going to use was going to darken it drastically.  The new airbrush worked well, but I still need some practice with it.  Oddly enough I met a guy at Legiocon named Jeff who does some painting demos at Maxx Collectibles.  Looking forward to that.

I covered all "sore" areas with red, then went over the open wounds with a darker red.  At this point I thought I had gone completely overboard with the red and thought I might have to back and start over.  I decided that the more I paint, the more it would take away from the red and decided to forge on ahead.

I painted all the boils a sickly green and painted all the eyes white and then went over the open wounds with a purple wash in the hopes it would give it a bruised look.  How many eyes you ask?  Well there is one on his back in the above pic, and...
 ...at least 18 more in various locations, mostly on his ass for some reason.

After painting these teeth, which are set in his stomach and are biting on to his...belt??? I realized I should have painted the belt first, then the teeth.  Oh well.  Also, there is another eye.

 Here is the last pic before I give it the wash.  I finished the horns, using the airbrush to tip them with black.  I painted all the eyes, which I think was my favorite part, despite how much it creeped me out.  Lastly his butt flap was painted.

AND NOW FOR THE GRAND FINALE!!



So, there you have it.  The was I used ended up being a little shinier that I anticipated, but I don't mind too much.  It makes him look slimy, and he is a giant fucking mutated beast of Nurgle, so he probably doesn't bathe much.

Well, there you have it.  Thanks guys for following me along and sticking it out to the end and I hope that some of you can use this as a bit of motivation to get that painting bug in you.

Good luck and Happy Gaming.

Thursday, November 27, 2014

Jordan VS Greg: FIGHT!

So this game came by a bit of a surprise to me.  I got a text saying “I want to feel you deep inside me.”  And I texted back “Greg?”

So the next day I showed up at the Morris Nerdatorum and threw down.
I brought a Sorcerer and a Lord, each on a bike, a unit of 5 spawn, 10 marines with melta guns in a rhino, 5 possessed, a maulerfiend and 10 cultists.
Greg was rocking out with his land raider out, along with a Chapter Master on a bike, a unit of bikes and an attack bike with a bunch of melta, a 5 man marine squad in a rhino, and an assault squad with a chaplain, they went in the Land Raider.

Starting off, I won every roll-off to start the game, and then Greg seized the initiative.
Here is what shit looked like at the start.



Where is Greg’s army you ask?  Well, his warlord has the Infiltrate 3 units bull shit so he outflanks everything and tells me that if a unit goes in a land raider it can outflank too.  Well, fuck me!  I desperately look for something that tells me that Greg is fuckin liar but after a couple minutes I stop caring cause it was taking too long.  Hey, if the Blood Angels land raider can deep strike, why can’t this one outflank?

Greg’s first turn he does…nothing.  That’s not entirely true, he does manage to get lucky and draw the card corresponding to the objective he is next to, score one for Greg.
On my turn I swarm the middle like corgi puppies called for dinner, invisibilify the maulerfiend and that’s it.



Greg gets all his reserves in.  The Land Raider comes in on my right side and takes a hull point off the invisible maulerfiend, the bikes come in on my left side and explode the rhino and then the Chapter Master, who split from the squad, drops the deuce and takes out 4 marines.



I assault the Rhino in the top left corner with the spawn and Lord, and split off the Sorcerer to join the marines who just lost their ride, they moved up and shot up the bikes while the maulerfiend and possessed assaulted them and wiped them out.  Oh and my cultists came on from reserve right next to the Chapter Master and did nothing but provide a tender morsel for the boss man to smash.

I don't know whether to be turned on or horrified.



And smash he did, but not before some jerk off stuck a banana in his tail pipe.  The land raider moved up to use that bullshit machine spirit to shoot the multi-melta at the maulerfiend, which was promptly negated by the bullshit daemon save.  The marines that evacuated the rhino as it was slowly ripped to shreds frantically tried to save their hides but only managed a couple wounds on the spawn…



Before the Lord charged into them and wiped them out while the spawn wandered off to collect objectives.  I blow up the land raider like a boss, one melta-gun equals one dead land raider.  Now this is the point in the game where I take advantage of Greg by using the garbage challenge mechanic.
Taking advantage of Greg
I cast Invisibility on my possessed then charge him and the maulerfiend into the Chapter Master and challenge with the possessed champ.  He has to kill the champ, which he doesn’t cause he is invisible, and that leaves the mauler to rip him a new one, except he saves both the Instakill wounds, well balls.  So much for the advantage.  He still loses combat cause the Possessed dealt a wound and he manages to escape, which is great for him because now it’s his turn.

Greg gets an objective to kill something in the shooting phase, but with his assault squad out of range his only chance is for the Chapter Master to bolter the last possessed, which he fails to do, but he then charges it and smashes it to paste.
In return, I charge the maulerfiend into the Chapter Master and turn him into paste.  I move the rest of my stuff around to cause maximum damage to the assault squad and Chaplain next turn…
…but we decide to call it as I’m way up on points and there is no possible way for Greg to win.

I don't what that scribble in the bottom left means.


And as a reward, Greg cooks me dinner!!  What a fantastic host.  The buttsex was a little suprising though.


He did make me dinner.

After thoughts:  I think Greg put way to many points into things that could get punked with a single shot.  The land raider, the Chapter Master.  He could have dropped the land raider and got a fully tooled up unit of marines in a rhino and have them outflank and it would have been way more cost effective.  Then he still could have afforded a drop pod for his assault marines.  I told him to double check to see if a Captain on a bike makes other bikes troops also, if so, thats even more savings for a razor back for the 5 man squad.

As for me, the possessed are way too expensive, unfortunately they are my mandatory unit so have to make an appearance.  The 2 characters on bikes in the unit of spawn were amazing.  Having such fast moving units on smaller tables is priceless.  Being able to get them right to the centre of the table on the first turn was critical, it let me set up to counter where Greg's land raider and bikes were coming in.  Looking back, I would have turbo boosted my rhino on turn 1 deeper into hi territory.  That may have forced him to bring his bikes in closer to his deployment zone which would have allowed me to keep my army together more, as I had to split them up to take out the mariens and bikes.

Happy Gaming!

Tuesday, November 18, 2014

New Winnipeg Based Kickstarter. Check this out!


So you may be asking yourself, what does a farming game like Crop Cycle have to offer fans of the dark future that is the 41st millennium? A surprising amount. In deciding to pledge money to the Kickstarter now in progress consider the following:
1.       For a photorealistic game, Crop Cycle features plenty of attack cards and an aggressive spirit that would make the Imperium’s finest proud
2.       The game is designed by Trevor Lehmann, a Manitoban (who else would make a farming card game) and local of Winnipeg
3.       Said game designer is also a fan of beer and a home brewer, a home brewer that also happens to have a history with tabletop miniatures and is willing to share his own beer at a 40k event in the future.
4.       The Emperor and Gods of Chaos may be mortal enemies, but if shown Crop Cycle, both would surely approve!
There you have it, four reasons to check out Crop Cycle, the Game of Competitive farming now on Kickstarter. Check it out HERE

 


Monday, November 3, 2014

Mohammer Tournament


Welcome ladies and gentlemen to the second annual Mohammer Tournament.  For many years now I have been a part of Movember and last year I decided to host a fun small tournament to get a bunch of guys together to roll some dice and have a good time.  This year is no different.

The Event will take place on November 29th at Maxx Collectibles.  Sign up/Registration will start at 12:00 and there will be room for 12 players on a first paid first served basis.  Entry fee is $10 minimum with each dollar earning you an entry to the draw for the prizes which will be supplied by Garth, and they will be better than last years.  Please pay your registration by making a donation to the Mohammer team on the Movember website.  This makes things easier for me so I don’t have to worry about tax receipts and such.  Any payments that are made in cash will be donated by me.  You can pre-pay for re-roll dice as well, see below.

There will also be a one-time-use-only re-roll that can be purchased at any time during the day to re-roll any single D6 for $1, limit 1 per turn.
If you have grown a moustache, you will get 1 free re-roll PER GAME.

Army Construction

Each army will consist of 333pts.
You may not create additional units during a game, you may still take units that create additional units, but you may not use their ability that lets them produce more units.  (No summoning, no birthing termigants, no creating scarabs, etc.)
All forgeworld units will be acceptable, no super-heavies or gargantuan creatures.
If you build your army using a Combined Arms Detachment you will start each game with 2 game points
If you build your army using an Ally Detachment you will start each game with 1 game point.
If your army is unbound…may god have mercy on your heinous soul…and you will start each game with no points

The usual 3 colour minimum table top standard will be “enforced”.

Games

Each mission will be a 3 - 5 player match (depending on number of players in the tournament), 2 of which will be based on classic first person shooter games.  The third will use Tactical Objectives
Games will be played on a 4X4 table.
Each table will have 4 markers on it which are re-spawn points, not actual objectives.  When your army is completely destroyed, you may place your army entirely within 6” of a random objective marker at the start of your turn.  Roll a d6, on a 1-4 you must put your army next to one of those markers, on a 5-6 you may choose the marker.  Your army may then act as normal.  If you can’t place your army around the designated marker, because of other models for example, randomly choose a different re-spawn point.
Mission 1: Death match – each time you destroy the last unit, or remove the last hull point or wound from an opponent’s army you earn 1 point.
Mission 2: King of the Hill – at the end of each player turn, you will earn a point if you are the only player with models on the hill.
Mission 3: Maelstrom of Randomness – at the start of each player turn a community Tactical Objective will be generated.  At the end of your turn you may score any of the objectives you complete in your turn.



Looking forward to seeing you guys there.