As many will recall, the old 40kegger tournament was built around a sporting tournament concept. Basically there were a couple games of "round robin", then the top scoring players would get into a bracket style, sudden death playoffs. We quickly began to discover that this format didn't facilitate a full, balanced day of gaming for all participants at the event. As players got knocked out of the tournament, they were basically left around to find open tables and make their own games for the rest of the day. So, we dropped that format and built the current one that will run for the first time at 40KEGGER 4 this Saturday.
Now, I was sitting around with Collin Martin one day last winter, and he said to me, "that sports format you guys used would be fun for a 40k Beer League". Holy shit, that's brilliant! That's the moment the Beer League was born. So, Greg and I began to plan the relationship between the Beer League and the 40kegger events. We decided that the 40kegger events would be the "nerd gatherings" where we all just come to play and drink beer under one roof in a relaxed environment. On the other hand, the Beer League will be the place to play out a long season of competitive 40k, with some killer playoff action at the end of the season. But why is it called a Beer League? Well, we can thank Dave Violago for that. He suggested we pair all our season games with beer tasting and beer reviews. What a great idea. We all play some competitive 40k and become connoisseurs of fine beers from around the world at the same time. There you have it folks: the Winnipeg Warhammer 40,000 Beer League.
There is LOTS of work to do. We have to flesh out a shit ton of details before we get this up and running. And since we are a Club, I want us to go through this process together. But first of all, I want to throw out some of my basic thoughts:
- I am a huge fan of hockey. So, I want to bring in concepts and terminology from the NHL, hockey beer leagues, and just the sporting environment overall. So, you will notice tons of my ideas below are taken from hockey and sports.
- We should use the same Codex army for the whole season, but we should use a "roster" concept. I imagine we could each submit a roster of 2000 points which would remain consistent throughout the whole season. The games we play (1000 points, 1500 points, 1700 points, whatever...) are made from army lists that pull units from our rosters. So the 2000 points wouldn't have to be a legal Force Organization Army, but rather a database of units that we can use to build our army lists throughout the season.
- To account for people buying new shit and painting new shit, we could put a "draft" on the roster. Basically, maybe we could do something where people are allowed to add up to 500 points to their rosters throughout the season.
- We would have to do a careful reporting system where all these changes are recorded centrally and all game results and army lists deployed are recorded centrally. Basically, we need a league "commissioner" to track all this shit and make it accessible for everyone to view. The commissioner would also need to supply contact information to all participants so that people can book their games with one another. The commissioner needs to be someone good at managing data and working with the Internet.
- We need to figure out a points system for the regular season, and I think only 8 players should get into the playoffs. That's a quarter-final, a semi-final, and a final. Once the points system is figured out, we need to figure out tie-breakers in the standings. In hockey, ties in the standings are first determined by wins. So if two player are fighting for the 8th spot in the playoffs, and they are both tied in league points, the player who had the most wins gets the spot. If they are tied in wins, then it goes to amount of goals scored. I was thinking, we keep track of Victory Points earned. So if two players are tied in points and wins, it's the player who got the most Victory Points over the season that gets the playoff spot. 6th edition is really straight forward for keeping track of Victory Points.
- We need to figure out what to do if a new codex comes out for an army. I don't think someone should have to sit there and play an old codex for a bunch of months while a shiny new codex is all ready to go. But how to manage the roster substitutions without letting it get too beardy?
- At the start of the season, a schedule is released with all the regular season games. Each player would play 1 game per month, determined by the schedule. So, players know the 8 opponents they will have over the regular season before the season begins. However, the times would always be left up to the players to pick. So, maybe Greg's schedule would say: "September vs Christian, October vs JP, so forth." But Greg and Christian could pick a place and time in September that works for them, and so forth. If two players don't make a scheduled game for any given month, well they both get 0 points for that month.
- COST. Is this league free? Do we all pitch in a little bit and have an official trophy? Maybe rather than a new trophy every year, we could get something that just keeps getting new names engraved on it every year (like the Stanley Cup)!