Thursday, February 20, 2014

Jordan VS Garth: FIGHT!!




    As the drop pod doors opened, Azreal and his command squad stepped into madness.  Directly before them was a monstrous beast, flesh and metal fused together with dark sorceries, spewing fire and death off in the distance.
    Azreal’s command squad didn’t need to be told what to do and leveled their melta guns at the beast.  A sudden eruption bathed everything nearby in fire and through the fire came the response of the enemy.  2 hulking figures, no longer resembling anything natural, covered in eyes, tentacles, appendages, and bulging muscles raced towards them manoeuvring over the rubble and wreckage without issue.  From all directions came bolter rounds and solid rounds dropping Zeirael, and just before the 2 daemonspawn of chaos hit their lines a feeling of dread fell over Azreal’s mind.  So powerful was the feeling that it took everything in his power just to defend himself as the creatures slammed into his squad tearing Lucius to pieces.
    As the icy feeling on his soul release it’s grip, he was further dismayed as the spawn disappeared before his eyes and Brontes was torn down next to him, beyond the help of the apothecary.  Despite not being able to see his foe, his wild swings managed to find their mark.
    Before he could recover from the assault of the daemonspawn, Azreal is swarmed by cultists and traitor space marines and he knew that he would not break their lines in time.  He would have to settle knowing that he at least crippled the army by destroying the gun behemoth.


Lets set this up right off the get go.  Garth chose Run and Gun Recon for his mission, and I chose Cut the Head off the Snake for mine, and we both chose Slaughter and Withstand for faction points.  Garth had his core plus 2 full tac squads in drop pods and a scout squad.  I had my core plus another chosen squad in a rhino, 2 spawn, 2 oblits, and the forgefiend.

I knew that Garth would have to come to me to win so my plan from the start was to castle up in a corner using all the models I had to take up as much space as possible so he couldn’t drop in and nuke my Forgefiend turn 1.  Garth deployed his scouts in a ruin in the centre of his deployment zone.

Turn 1 I shuffled around a bit…



…and now everything looks like this



Garth drops in his 2 tac squads on his side of the table, combat squadding them to picking up resource points but throwing my game plan right out the window.  I am now going to have to go get him, breaking up my battle line and give Azreal room to drop in.  There is some shooting and stuff but not a whole lot happens.

I make a bold move turn 2 and move up to make an assault on one of the combat squads.  I am also able to multi assault and get the drop pod, in doing this I am hoping to get the extra kill point, and not kill all the marines so I can finish them off in Garth’s turn and not get shot at.  I issue the challenge and win giving be a victory point, but drop pod explodes and kills my powerfist.  Well dammit.



One of my oblits comes in and drops in behind his scouts and leaves 2 alive.



Garth does exactly what I was afraid of and drops Azreal and his 3 Meltagun toting command squad next to the Forgefiend blowing him to smithereens.



I FAIL to kill all the marines I assaulted turn 2 and will now be stuck in combat during my turn 3…FUCK!!  Some other stuff happens.

Turn 3 starts off with a fantastic set of psychic powers.  I cast Hallucination and got the result where the target unit can’t do anything, and I had cast that one on Azreal and his command squad.  Then I set up my cultists and a unit of chosen move to shoot the shit out of the command squad and dropped 2, the spawn drag down another in assault.  I also get a plasma cannon shot off on to his other combat squad and get his second hero.  I know I’ll have to keep Azreal busy, or kill him, if I want to win this game because Garth really only has 2 units left that can get into my deployment zone. 

Garth grinds on in the combat phase with Azreal and plinks a couple wounds off elsewhere with some shooting.  He is also booking it for a resource marker that I placed on the top floor of a building that’s just outside my deployment zone.  I figured he might go for it because he was talking about how he wanted to get a roll on the magical chart.  So I guess I kinda got some inside info, I like to think it’s due to good intel and scouting.

For the last couple turns I manage to mob Azreal with cultists and my remaining chosen just long enough to keep him out of my deployment zone.



Garth collects the rooftop resource marker  making that 4 and I manage to wipe out the scouts with a powerful Psychic Scream

After the dust settles, Garth manages to collect 18 resource points and 8 Faction points.



I earn 9 resource points and match Garth’s 8 Faction points, but I also manage the win.

All in all a good game, as always, against Garth.  I play him often and notice how much of a better player he is every time I play him.  Looking at the lists, he easily could have beat me if he had decided to be more aggressive in getting his units into my deployment zone.  Because I had turtled in a corner, he should have overwhelmed the other corner in my deployment zone and shot the crap out of me.  However, he decided to collect the resources and picked up a ton, easily enough to get him his roll on the legendary traits tables.

I should have covered myself better and not allowed Azreal room to drop in my lines, that cost me my forgefiend and 175 points that only saw 2 turns.

Thanks for the game Garth, a good time was had by all.




Happy gaming.

Tuesday, February 11, 2014

40KEGGER 6 Registration Now Open

 
May 24 and 25, 2014
Winnipeg, MB, Canada
 
 
 
 
If you would like to be part of this event, send an email to Greg@40kegger.com and request to be placed on the mailing list. You will be sent an email with registration details.

Full Event Info available on our website.


Thursday, February 6, 2014

Misfits of 40k: Episode 9

DREADNOUGHTS!!

That’s right ladies and gentlemen, I’ll be talking about the walking behemoth sarcophagi that contains the nearly deceased body of a space marine.  Sounds cool right?  Then why are they so crappy?!?



Now to be a little more specific, I’m not talking about Venerable Dreadnoughts, or Iron Clad, or Furioso, or anything like that.  I mean a regular, plain, old, run-of-the-mill Dreadnought.

Now there are 2 armies that can run a basic Dreadnought and they are similar in many ways, but there differences make them uniquely capable of different things.

Lets start things off on a high note, a Dreadnought can be built to deal with absolutely any situation, whether you need him to take out massed light infantry, heavy infantry, vehicles, fliers, or monstrous creatures.  



Your basic Dreadnought costs 100pts stock no matter which codex he is bought from.  For that you get a Mulitmelta and power fist and a stormbolter or combi-bolter on a S6, A2, AV 12-12-10, walker chassis.  So as a stock item, it’s main use would be to take out vehicles or buildings at close to medium range.  However, as I mentioned above you can equip this bad boy to do anything.



The close combat Dreadnought is done best by the Chaos version, mainly due to it’s ability to buy additional close combat weapons like the Thunder Hammer and Power Scourge.  The Power Scourge being a fancy item available only to the Chaos Dreadnought is a combat weapon that puts a –D3 penalty to WS to all models in base contact with it.  There is a downside to the Chaos Dreadnought, the Crazed rule.  This forces a roll on a chart any time the Dreadnought takes damage.  On a 1, he can’t move but must shoot all his weapons twice at the unit that damaged him OR the closest enemy unit.  On a 6 he can’t shoot and must attempt to assault the unit that damaged him OR run towards it.  There are 2 big alarms that go off when considering a combat dread; first you only get 2 attacks base and second is that almost any unit is capable of killing it.  Hell a squad of guardsmen with Krak grenades will kill it in 3 rounds of combat with Krak grenades.  Which makes him more useful at smashing elite units that can't smash back.



On the opposite spectrum, both the Chaos and the Imperial Dreadnoughts can pull off a pretty good “shooty” fire base.  The gun upgrades for each are mostly the same with the exception of the Imperial Dreadnought being able to take an assault cannon and a second twin-linked autocannon.  The more “popular” shooty builds are the lascannon missile launcher combo for ranged anti tank, the plasmacannon missile launcher for anti infantry and light tank, and the dual twin-linked autocannons for anti almost everything.  The glaring problem with this one is that those same guardsmen in the previous example will kill it without losing as many models.  This is because the Dreadnought does not have a Power fist and does not ignore armour saves.  The Chaos Dreadnought has an additional drawback in that it may be forced to charge something.



So, what do we do with this thing?  Well, I think the best course would be to keep it cheap.  Generally, you can build each one of them as a multipurpose tool by simply giving them a heavy flamer upgrade.  Now they can pop tanks, kill hordes, and still work the assault phase.  A jack of all trades master of none.



For the Chaos Dreadnoughts specifically, you can go the way of combat, giving him an additional power fist and a heavy flamer, or to upgrade one of the close combat arms to a power scourge, each one running 110 total.  You have to remember though, that he can be “tar pitted” fairly easily and is a big enough threat to be targeted early and killed easily.

The Imperial Dreadnought can’t take a second power fist so the pure combat option is out unless you take an ironclad or something, but he can take the double autocannon.  This makes him pretty damn popular as a support fire base.  Since he has a 48” range he is a threat from almost anywhere on the table and has enough power to be a threat to just about anything but the toughest units.  Another bonus is that the autocannons are twin-linked which doubles his odds of scoring a hit against a flier.

Hmmm, well this episode doesn’t seem as funny as it is informative.  I’ll try to fix that for next time.

Oh, and whatever you do, don’t tell Garth that Dreadnoughts suck, he has like 20 of them.


Happy Gaming!

Sunday, February 2, 2014

SG2 Laser Cutting - Local Laser Cut Bases and Terrain

Hi Everyone,

Byron here, most of you know me, but just in case you are wondering who is hijacking the blog today, I am a long time 40k and other miniatures game player.  Over time I have gotten tired of paying high shipping prices for mdf and plywood gaming supplies, such as wooden bases for historical games, buildings, movement trays, and even acrylic tokens and templates.  So I recently purchased a laser cutter of my own to produce my own bases, buildings and more.  I also had the idea to produce common items for local players at lower cost than we could order them for, and without shipping, handling, and duty.

Anyway, with Greg and JP's permission, I am posting a quick preview of some of my new items (with more to come) and some prices for comment or order.  Also listed last is an example of an item I will be donating as a prize for the upcoming 40kegger tournament.

Walls


You can always use walls in a game to provide some hard cover.  These are made up to be European style so that they can be used for historical or sci-fi games.  They are 24mm high.  Don’t forget though that since the base of the wall is counted in that and 3mm high (like most figure bases) the walls themselves are about 21mm high compared to a figure.  Figures are shown to show real life size.

The short walls are 75mm (about 3” long) and the long walls are 150mm (about 6” long).  The bricks are recessed about 1/2 a mm to make picking them out when painting easy, or you could just leave as is.


Individual walls with be $3 per short section or $6 per long section OR packages will be sold as 10 short walls or 5 long walls for $24. 

I am working on a third set with gates and end posts as well, but that will come later.

There are 16 different short wall patterns and 8 different long wall patterns, and each wall is made up by putting 2 designs back to back, to there are LOTS of variations.

Shipping Containers - Large Crates


I always liked the idea of fighting in a shipping yard with tons of crates and boxes piled all over.  However, due to the cost of getting enough I had to resort to card stock ones in the past.  Normally Shipping containers in the right scale run between $12us and $20us each.  So with the idea of keeping cutting time and costs down, these are what I came up with for shipping containers.  They assemble easily and are solid as hell!  Way more sturdy and heavy then even I thought they would be.

Figures added to one of the pictures to show scale, but they are 5 1/8” long x 2 1/2” wide x 2 1/8” tall.

Came up that I need $8 each but if you are ordering more, I can do 6 for $45 for a little savings.  Which is way less than the others out there by quite a bit.  I know they are a little plainer than some, but they are solid and stack nice.  Also the top, side and end walls are reversible so you can put the pattern facing in if you wanted a flat surface to paint your own logos.

Tokens and Templates


The first job I was requested to do with the laser was some custom tokens for a friend that is going to a tournament for a game called Ronin that simulates samurai combat.  These tokens are 20mm round, cut from plywood.  As long as you supply the graphic layed out in a vector format I can cut custom tokens in any size or shape.  These were 20mm rounds in plywood for $5 for 10 (formatted graphic provides), the same in acrylic would be $8 for 10.


Also shown here are some samples in acrylic of a range marker for the X-Wing miniatures game and some sample tokens for 40k vehicle hits.

Bases

I know that the 40k community does not use a whole lot of wooden bases, but they are really common for most other miniature games.  I will be making and stocking all common sizes of wooden bases in 3mm plywood, or 3mm MDF on order.  I can also create any custom size you want.

Examples of prices are: 100x 25mm round or square = $10, 25x 40mm round = $5, 25x 50mm round = $6

For many other games different shapes are used such as squares, ovals, pills, or hexes, all of which can be done in any size.

Dice Tower

This was just a fun project to see what I could do, but has proven popular with everyone I have showed it to.  Tired of dice all over the table, getting into all the terrain, or rolling into and chipping your miniatures, this is the answer.

It is a dice tower with 4 angled "rollers" in it that you simply drop your dice in the top and they fall into the tray below suitably randomized.  Better yet, unlike most dice towers out there, this one is two pieces and folds up for easy transport.

I am selling them for $25 cut plain from 3mm plywood or $35 with any custom logo you want on it.  The logo shown in the sample here is for my Thursday night gaming group that I have played with for over 10 years. If there are groups of players that want the same logo, I can do them at $30 each with logo as long as there are 5 or more ordered.
PRIZE SUPPORT / SPONSORSHIP: This is the item that I will be donating to 40kegger as prize support for the event, and it will be custom engraved with the 40kegger logo.

Orders / Comments


If anyone is interested in any of the above items, or having any custom work done, please feel free to contact me at: sg2creations@gmail.com.  I will be setting up a website soon as well, and will share that when complete.


Monday, January 27, 2014

Scott im Choas! Vs the da da da na!

SCOTT!


VS


The Da da da na!



 Now for a bit of back ground, what the hell is a Da da da na?  Well I told Scott when he was coming over I gunna show him my Da da da na!  After which quite honestly im surprised he showed up at all.

  So as we set up I reveal my Da da da na!




Scott immediately threw the rule book at me.  The big one, with lots of pages in it.  I was excited, Scott not so much, as he asked for the rule sheet.


  So after this small tussel we desided to deploy our shit.  We both chose the beat your face in objective.  Because well, thats how we roll!





Scott measuring.  Like he knows what those numbers mean!

  After that Scott shoots, kills one killa kan.    That is all.  Then he charges forth, so confident!  I point to these guys on bikes, whats so good about them?  Scott responds they gotz melta gunz!  Huh I say.  So my killa kans start shoot their grotzooka's.  Scott never seen grotzooka's in action before.  Neither im guessing did his melta bikers.

  The result was ugly.

Melta bikers go down!
After that I pretty much wipe out half of the cultist squad too.  Who says Ork shooting isnt good?

  Scott then has this bat thing, with a massive ass club on it.  Tells me its dam near indestructable.  He has spent all these resource points on it.  Buffed it beyond measure!  It was rumored that J.P. is having to spend countless hours in his basement with his graph's and solar charts just to try to nerf this thing!  

    However the demon prince never met a da da na da before!  The following melee was umm awesome.
Well thats that.







Killa kans cheer the mega dread on!

But wait there more!  If you act now, we will throw in a ANOTHER demon Prince for free!  Thats right for the low low price of dual 6's you too can get another Primordal annihilator for free!  

  Scott rolls the double six's.  I at the moment have no idea what is going on.  For future reference if your 40k opponent starts dancing like this.........its usually bad news for you.

Scott does this after rolling double sixes


So now this guy spawns or some crazy shit into a demon prince.  I dunno, Scott shows me the rule book, but Scott fails to realize thats is after 7pm, after 7pm I am not reading anything.  I only drink.  So I say no thank you, and drink more.  

  The demon prince attacks the da da na da!

That worked out pretty much like last time


The demon prince goes down in a crumpled heap again.  Killed that dam thing twice!



  Now on the West side of the table there is this pimped out Rhino!  Full of really mad choas dudes!

battle wagon with deff rolla 

 The battle wagon slams into the rhino full of mad dudes and trashes it.  Mad dudes spill out and get gunned down by some happy shoota boys!





 And that pretty much ended the game.  There was a couple cultists and a 2 oblits hiding behind some ruins for almost 2 turns while I shot at them.

Great game!  Orks win!

  Oh yeah  then I had to pull Scott out of the snow bank in my front yard.

 
Yup u stuck!
Scott gets a little revenge because after I crawled into the snow to pull out the car i looked like this!




Great game!  Had a ton of fun.  Scott is a great guy, just another super awesome fun game of 40k thanks to the beer league!  

Wednesday, January 22, 2014

Battle Report: Jordan VS Greg


“No, you will not throw my creation into the jaws of war, the Beast isn’t yet fully functional!  It could fault during the battle and all my work would be ruined.”

            The raised voice drew the ire of a blood-armoured titan wielding a mighty axe and he stepped forward to exact penance from the offender.  “How dare you speak to Lord Veritas in such an insolent tone you heap of gears and wire.”  His voice hissed and spat the words like curses.  The brute raised his arm to strike a mighty blow when a voice stopped his actions

            “Hold mighty Proelium.”  The words that halted the great warrior were filled with such conviction and power that for one to not obey the words seemed impossible.  “Coarguo is a powerful ally, and our guest, we do not wish to offend him, just as he does not want to offend me.  Remember Coarguo, that beast would not exist without my aid.  It was I that prepared the ceremony, it was I that supplied the offerings, IT WAS I WHO SACRAFICED MY MEN TO ACCOMPLISH THE GOAL!”

            “My Lord I…”

            “ENOUGH!  This is the key to the war, the turning point.  All of the Imperial forces are arrayed against us and we must stand firm.  For if they break our defenses it will be the end of us.  My forces have made the push to secure the warp rift and enable you to bring your creation to life, and in doing so it’s strength has dwindled.  I need you and your creations now more than ever.  If we can hold them, if we can gain a solid foothold here, this will only be the start of the monstrosities you will create.  Will you lend me your strength to keep the corpse worshippers at bay?”

            “No Veritas, I will not lend them to you.  My beast, and I, are yours.”

The beast in question is…my brand new Forge/Maulerfiend.  Actually, it`s so brand new that it didn`t even have a head yet, and Greg still let me use it.  What a guy!

This game starts off with some fluffy beer.  That’s right, I`m such a huge god damn dorky nerd that I brought beer themed on the storyline and armies.  They are…



Trois Pistoles and Blanche de Chambly are 2 beers from a brewery in Quebec.  Now this may seem familiar, that is because I had a beer in my very first game this season, against Dave, from the same brewery called La Fin du Monde.  This brewery puts a little story on the back of the bottle of each of the beers and I could not resist buying these ones.  The story of trios pistoles is about a small town that make a pact with the devil in order to build a church that has fallen behind schedule and the story behind Blanche de Chambly is about a nobleman named Chambly who had a big white castle.  Lo and behold, the day I got my wonderful new toy I had the idea that in placing the beacons around the rift in my previous game vs Lance, Veritas was able to make a pact and create the Forgefiend just in time to face The Followers of the Imperial Lie.  Then Greg tells me he has a bastion in his list and it almost seems like fate made me buy those beers instead of my nerdiness.  Plus the bottles were huge.

Anyway, onto the game and lets start with some army lists.  I had Veritas and the rest of my core along with the Forgefiend and his handler, the warpsmith Coarguo.  He also brought with him a pair of Obliterators.  As the pact was made and the Forgefiend created, the gods saw some unworthy followers and so I also had 2 spawn.

Greg had his core, with his MOTF and servitors hidden away atop the bastion manning the lascannon.  He also had a second 10 man squad all melta`d up and an attack bike with multi-melta.  The cherry on top was a new toy of his own, a Stormraven.  Greg also took this time to roll on the fancy chart of make me a better general table and got the ability to ignore cover.  Fuck.  Now his fucking lascannon is shooting at BS 5 AND ignores cover.

Deployment looks like this



And the first turn consists of his rhino moving up, and he kills a cultist with his lascannon of ``I don`t care if your in a ruin``, that is all.



Turn 2 is more exciting.  I get EVERYTHING from reserves.  I bring my spawn and the oblits in on my right hand side to support the cultists and then run the spawn right up the wall of the ruins.  My new fandangled toy comes in on my left and the Warpsmith follows right close.


He can`t see me with his lascannon of death

I shoot and destroy his Razorback, and the guys pile out unscathed.

During his turn he gets his new toy in and his attack bike, which comes in on my left right behind the Forgefiend and manages to blow off a weapon.



He then moves up his marines that got out of the razor...back...wait...a...minute.  1, 2, 3...10!?!? 



I`ll tell you the gods honest truth, I did not notice this until I was writing this battle report.  A ROZORBACK ONLY HOLDS 6 MODELS GREG!  LOL!!  Anyway, these guys open up on the spawn and knock off a couple wounds.  I don`t remember exactly what the Stormraven does, and I`ll say that again over the next couple of turns.

Turn 3, my Warpsmith turns around and lays the smack down on that jabroni attack bike after fixing the broken weapon on the Forgefiend



My chosen move up and get out of their ride, and the spawn assault the 10 man marine squad that just bailed out of their trashed clown car after the oblits light them up with some assault cannon fire.  They survive, but so does one of my spawn, so that eliminates a turn of shooting from that squad.
My Forgefiend opens up on the Stormraven and accomplishes nothing.

His turn 3 sees his other tac squad come in on my right side right at my table edge and shoot at the oblits but they survive.  And his clown car squad kill the last spawn.  Again the Stormraven does nothing, at least they look cool.


Greg's Stormraven not exactly as shown.

Turn 4 my oblits turn around and unleash plasma cannon death on the tac squad in my backfield and kill 7 of them, and I think my cultists kill another one.
My chosen assault and wipe out his tac squad that were part of his core  Now it was about this time that I check the victory conditions and conditions for Faction Points and misunderstood the Faction Points.  I thought I had to kill his Core, but in fact I had to keep my Core in my deployment zone and keep his out.
This turn also see`s my Forgefiend accomplish as much as the Stormraven did.

His turn 4 is pretty limited, he shoots and assaults my oblits with his last couple marines and they get smoked, his HQ blasts away at my chosen and kills 1 or 2.  Finally, his Stormraven flies off the table.  He also calls his turning point and attempts to land all of the tokens on top of the bastion.

On, what turns out to be, the final turn of the game I move my chosen up, along with their rhino to get in bolter range of his HQ unit on top of the bastion and everything unloads into them killing everything except Argos.

As a last ditch effort to at least deny me some Resource points his stormraven comes back on the table and tries to take out Veritas.  He fails, but does manage to kill a marine.

So, the game ends with my cultists still sitting in my deployment zone winning me the game and earning me 3 whole Faction Points.  Greg`s Master of the Forge, Argos, is hiding in his fort and his stormraven is flying around aimlessly.

MY FIRST VICTORY!



After the battle Greg supplied me with large amounts of meat, and by that I mean he cooked a roast.  What an awesome host.  All in all it was a rockin good time



Thanks Greg


Thanks for reading this battle report and happy gaming everyone!