Saturday, September 15, 2012

Holy fucking content Batman! Army update:


Holy shit have I been a busy little beaver! Seems you always get more work done on modeling and painting when you're trying to tidy the house. Here are 2 heavy bolter marines I made today using the heavy bolter sponsons from the Predator Infernus.
The twins

I used to be an adventurer like you, then I took some green stuff to the shoulder

Say hello to my little friend

Why hold the gun when this piece of concrete will do it for me?

If this barricade wasn't here, I'd be fucked.

What does this scroll say? It says "Thou shalt not have a large flat piece of resin displayed"
The Triplets: Ian, Arbie and Jason. second coat done

And weapons magnetized!!!

Friday, September 14, 2012

Green: The colour of caring

Hey Greg, want to go out on this lovely Friday night? Maybe have some drinks, maybe some dancing and then some sex?

Bitch, are you fucking retarded? I have an apocalypse game next week, and have to get all this shit painted. You know that Friday night is base coating night, you dumb slut.


Sooo much snot green! Everything has it's first coat.

Hack job removing Dark Angels iconography = Stone effects a la dry brushing
I <3 dreadnaughts

I've lost the canopy for the cockpit... fuck

Et voila! I decided not to add the spikey dozer blade that comes with it. I think it looks wimpy and gay.

I'm not a dumb slut. Why do you have to be so mean?

Because you play Eldar

Wednesday, September 12, 2012

Forge World, I would totally have sex with you: Predator Infernus WIP

Started putting my Forge World Predator Infernus together today. Holy fuck! All the resin fit together almost perfectly! The only thing that fucked up was a magnet I glued into a hole that wasnt deep enough... and then I couldnt get it out. Filing magnets fucking sucks!
Magna melta turret

flamestorm cannon

MAGNETS!!!

Whoops! That suckes. 

Tomorrow I will add the tracks, headlights, smoke launchers etc.
Expect it to be mostly ready for the Apocalypse game on the 22nd!

Tuesday, September 11, 2012

Battle Report: Robpocalypse vs J.P.

Rob's Ork Forces:

Ghazghkull Thraka
3 Mega Nobs, Trukk w/Big Shoota
3 Deffkoptas w/TL Rocket Launchers
20 Boyz
20 Boyz, Nob w/Bosspole, Powerclaw
4 Lootas w/Deffguns, Mek Boy w/Custom Mega Blaster
Dakkajet

J.P.'s Chaos Forces:

Daemon Prince w/Wings, MoT, Telepathy Power (took Shriek)
8 Chaos Marines, Plasma gun, Champ w/Fist, IoCG, Rhino
8 Chaos Marines, Plasma gun, Champ w/Fist, IoCG, Rhino
6 Raptors, 2 Meltaguns
Dreadnought w/TL Autocannon, Heavy Flamer
Vindicator w/Possession

Mission: Big Guns Never Tire (rolled for 3 Primary Objectives), Pitched Battle

Beer: Steam Whistle

Ok, So I brought 4 cans of "Steam Whistle". It's a Canadian beer made in Toronto at an old locomotive factory now converted into a brewery. I hit the LC in between work and Rob's house, so I was limited to the selection in the fridge (which in Selkirk is rather minimal). I would have liked to get something from the shelves, but there wasn't time to chill it. So "Steam Whistle" was what I grabbed from the fridge. I thought, "I've never tried that, and it's green, I'm about to fight Orks..."


 "Aye Boss, we found somefin ova ere"

It was a typical Pilsner. The second beer tasted better than the first beer because it had a fairly hoppy tone that needed to settle on the palette. The second beer was quite good, but I can't see myself going out of my way to but it again. There are just too many good beers out there.

We used an unconventional table for the game, but it was all we had to work with. It was a standard fold out table that was about 5 feet long and only 30" wide. So, with a pitched battle needing 24" of separation between deployment zones, that gave us each 3" to deploy our forces. It was interesting...

The battlefield

Most people would be a little concerned about being placed this close against Orks, but my Chaos force is a mid-range effective army, so I wasn't too concerned about the board. At least the board was right next to the big flat screen TV, so Monday Night Football was our backdrop.


Ravens vs Bengels. Flacco was threading the needle all night long...

Turn 1

I forgot to take pictures on this turn...

Rob got first turn and moved his Boyz into cover while bringing his Trukk full of Mega Nobz and Ghazghkull up his left flank, supported by the Deffkoptas. A rather smart move because he decided not to smash his Trukk into my lines without support. The Deffkoptas blew open one of my Rhinos, spilling the Marines onto the board. The Lootas opened fire on my Daemon Prince, but managed to hit nothing but air thanks to BS 2.

My Turn 1 was the beginning of a what would become a painful, yet humorous game. First things first, my Dreadnought entered a Fire Frenzy. So, angry old "Dreddy McAsshole" turned to the squad of Chaos Marines that had just been evicted from their Rhino (now a wreck) and decided to blast and burn away ceramite in a fit of rage. After all the Autocannons stopped whirring and the Heavy Flamer cooled, only 2 Chaos Marines remained. Thanks buddy...

I moved most of my force up my left flank to create a bit of separation from the Mega Nob Trukk, but decided to make a rather stupid move with my Daemon Prince. You see, at that moment, it totally slipped my mind that only a few days ago, the new Chaos FAQ made Daemon Princes Flying Monstrous Creatures. When I deployed him, I knew I wanted to swoop him around to create problems, but for some reason, at the start of my Turn 1, my brain decided to forget that rule and I moved him as Jump Infantry. On top of that, I had a brain fart and forgot that Monstrous Creatures don't have anything to the effect of Assault Grenades. Regardless, he flew over to a horde of Boyz in cover. In the shooting phase he took care of 6 Boyz with a Psychic Shriek. The assault phase is a different story. He got his charge distance even with the difficult terrain modifiers and closed in on the Boyz. He got 1 hit from Hammer of Wrath and killed a Boy at Initiative 10, then it was on to the next Initiative step. Was it the Initiative 5 Daemon Prince? Nope, he charged through cover. It was the Boyz who attacked next. So, 13 Boyz rolled their hits while Rob made some sort of secret pact to the dice gods. The 5's and 6's rolled out of this hands as his eyes lit up like a pedophile at a playground. My Daemon Prince was forced to make 12 saves, failing exactly 4 of them. There you have it, the Ork Boyz strike again with another Daemon Prince on their list of kills (right Fabio?).


Epic fail... Bye bye Daemon Prince, see you next time.

Turn 2


Table at start of Turn 2

With his entire left flank controlled, Rob pushes forward into the center of the board. Oh, and the Dakkajet comes in... From this point forward we are going to call it the "Rapejet". When he decided to declare a Waaaaaagh!, his Rapejet doubles its shooting attacks. What to 18 Rapejet shots do to Chaos Vindicators? They make them go boom. His Deffkoptas push forward a little bit and knock 2 hull points of my Dreadnought and stun him, making him useless for a whole turn (fuck, at least he will stop murdering my army...). His Lootas take a hull point off my other Rhino and halt it in its path by stunning it as well.

My Turn 2, what remains of my army is stunned except for my unit of Raptors and the 2 Marines that survived my Dreadnought's temper tantrum.


Limited options... the game is not looking good

I decide to keep my full unit of Marines in their stunned rhino because there is no point in disembarking them if they can't shoot at the Lootas standing right there. My other 2 Marines do the only thing they can do and open fire on the Boyz that took down the Daemon Prince. It is only a matter of time before that Trukk gets here and then Ghazghkull will chew up what remains of my force. Well, the Raptors take care of what they can, so they jump forward and blast the Lootas into oblivion.

Turn 3

Rob closes in on the 2 Marines with his one unit of Boyz and secures an objective with the other. The Trukk pulls into town and the Deffkoptas take Linebreaker position while keeping a firing lane at my Dreadnought. The Deffkoptas take out the last hull point on the Dreadnought and the Boyz charge in to the small "unit" of Marines. Overwatch takes out one Boy, but they close in and send the poor Night Lords into the afterlife

Waaaaagh!

My turn 3, I unload the full unit of Marines from my other Rhino parked on the left flank and bring my Raptors down into a firing position against his unit of Boyz. The Marines and Raptors fire with everything they got and blast the unit down to 4 Boyz. That is just enough to get them to break and send them running away from the objective.


The wrecked Dreadnought watches as the next football game gets going: Raiders vs Chargers


Rob has some sick painting skillz. You can also see the other unit of Boyz having a nap on an objective

Turn 4

Well, little to my knowledge, Ghazghkull makes Mega Nobs a Troops choice. What?!? So, the Mega Nobs hop out of the Trukk and sit on top of the objective. He now has 2 objectives again. After unloading the Mega Nobs, the Trukk hops forward 6" and unloads Ghazghkull in the face of my Raptors. A couple Big Shootas and the TL Shootas on the Mega Nobs knock a few bodies off the Raptor unit, then Ghazghkull declares his charge... and rolls 3". That was pretty funny. The Deffkoptas and Dakkajet take a few bodies out of my Marine unit.


Turn 4, not many Night Lords left...


My turn 4, with only 5 bodies left, my unit of Marines approach the 3rd and final objective. Like everything else in the game, this moment was also met with pain and humour. In this scenario, we had to use Mysterious Objectives. Of course, at this moment, in my last ditch effort to have something go right, I roll a "1". Yup, Sabotaged, the objective explodes, hitting all 5 guys, and I fail 2 saves. Which two models were closest to the objective and needed to be removed? My Champion and Plasma gunner... Awesome... Oh, and a morale test was needed, which I failed, and the 3 remaining Marines start to run off the objective and towards my table edge...

Turn 5

Rob sends Ghazghkull over to clean up the Raptors while sitting pretty on 2 objectives with a full unit of Boyz and an untouched unit of Mega Nobz. He sends the Deffkoptas over near the 3rd objective to make sure they were a denial unit.

On my turn, my falling back 3 man unit of Marines rally, but do not have the movement to get back to the objective. Regardless, there are 3 Deffkoptas sitting there to deny, making any hope of getting control a myth. We roll for a turn 6 but there is no point. End of Game...

VP Tally

Rob got First Blood for blowing up that Rhino on Turn 1 with his Deffkoptas.
Rob got Slay the Warlord for killing my Daemon Prince with a unit of Boyz (why did I do that move?!?...)
Rob got Linebreaker for having the Deffkoptas on my turf.
And Rob sat on 2 objectives each worth 3 points.

That is a final score of 9-0.

I would like to thank Rob for being an awesome host and feeding me spaghetti. It was a great game but with lots of rulebook look-ups. It was good because both of us haven't really had much experience with 6th, so while the game was really long, we learned a lot about some of the more subtle rules in 6th. This is one of those losses I can walk away from with a smile on my face because it was just a great evening. Glad we found Rob, welcome to the community buddy!







Saturday, September 8, 2012

Colin M vs Dave T (Battle Report)



Chaos Space Marines vs. Dark Eldar

Here's my first attempt at a battle report!

Colin's List (as best as I can recall)
?Demon Lord
3 X 3 Chaos Terminators with a twin linked autocannon
2 X Chaos marine Troops x 5 with meltagun and Rhino
Vindicator
Defiler

My "just built" Dark Eldar

Haemonculuswith venom blade and liquefier gun in raider with 
 > (8 warriors) blaster and raider with Night Shield
 (10 warriors) Splint-can and raider with night shield                                                                             
5 warriors, blaster, raider with night shield                   
5 warriors, raider with night shield     

Ravager, night shield
Ravager, night shield
Ravager, night shield 
                                                                                                 

Mission rolled - ?crusader with 3 + 2 (5) objectives rolled.

Recover from the DT's with Delerium Tremens
I rolled up with  a specialty beer from the land of the Felmish (Dutch Belgium) called Delerium Tremens. This fine golden ale was voted best beer in the world in 1998 by Stuart A. Kallen, in his book "The 50 Greatest Beers in the World" and again in 2008 at the World Beer Championships in Chicago voted Best Beer in the world. With a pedigree like that how could I say no.
Upon opening both Colin and I lost several precious mLs as it frothed from the bottle. Those several mLs probably keep me under the legal limit post game for driving as it packs a punch at 8.5% EtOH. The beer is smooth, minimal aftertaste. I would rate this beer a 6.8/10 - definitely enjoyable and definitely drinkable but I like my beers with an interesting flavour with an interesting aftertaste. This beer was more just drinkable.

On to the game!

Colin won the roll to go first and set up opposite me
I set up in my corner using 2 raiders to provide some shielding for my bigger warrior squads and ravagers.


Standard hide in the corner Dark Eldar approach



Turn 1
Night fighting turn one
Colin edged forward with his units to get into a better fire position. After moving and then lining up for shooting the night shields proved their usefulness keeping my units out of range of his attacks making for a short first turn for Colin.
I spread my units out in my turn to give my units a nice jink save.
After all my shooting (which was very hit and miss) I took several wounds off of his demon prince and prevented his Vindicator from moving or shooting his massive gun for the next turn.

Moving out from the corner taking a few pot-shots
 
Turn 2
Colin moved his Terminators forward and fired off the defilers weapons. His third unit of terminators deepstruck right in front of Raiders.
Some bad luck on some of his rolls this turn preventing one of my raider squads from moving or shooting but otherwise leaving my units intact. His Demon prince charged into my HQ raider squad. Overwatch took another wound from him. Amazingly the raider survived leaving his prince in a bad position for the following turn.

On my turn I moved everything around for the jink save. I take out the demon prince and one terminator each from two of the units. I failed to do anything to the vindicator this turn leaving it ready to go next round.
The death of the demon gives me First blood and I assume it was also his warlord being killed.
I took a hull point or 2 from the defiler.
The closer of the Terminator group failed his Leadership check and bravely turned their tail and fled.


Spreading out my forces... but really not that spread note the clumping of 3 vehicles

Turn 3
The Chaos army continued to push forward lining up their weapons for more shenanigans.
The vindicator fired at my raider and missed….
                Unfortunately it missed several inches forward laying its template over a raider and 2 ravagers that in retrospect I carelessly parked too close together. 3 pens and one save later I have an immobilized Ravager and a shaken and stunned raider.
In other shooting another hull point was taken from a raider leaving only 1 hull point left.
I spaced out my units to ensure no more multi-hits occurred. 
I killed a few more terminators and managed to destroy the vindicator after focussing fire (that pie plate is bad news for my paper planes)
One of the terminator squads fails its test and runs towards the board edge – luckily for Colin he manages to stay on.

Spikey Terminator runs towards the board edge before rallying

Turn 4.
A lot of the sting has been taken out of the chaos army with the loss of several autocannon totting terminators and the vindicator. The defiler fired off its battlecannon and managed the hit a Ravager leaving only able to fire off snap shots on the following turn. The terminators fire into the raider with only 1 hull point and finish it off. Everyone gets out (5 warriors) and subsequently lose 2 more to autocannon shots.

I continue to spread out and begin to move forward slowly to gain shooting angles for the final rounds. I fire off some shots that don’t do very much – one of his terminators just won’t die taking fire from two raiders and their crew


No objectives in my posession as yet


Turn 5
Not much shooting happening this round for Colin, he unloads his marines near objectives for the possible end of game. Several more shots are taken at my unloaded warriors – 2 more die leaving a single warrior who stands his ground.
 Looking around it’s at this point I realize I’m not in position to claim many objectives. I begin to move forward my units. I move a raider flat out forward towards an objective but no one can get out this turn to claim. I pull another raider closer and let out its cargo onto an objective. I continue with some shooting taking out a rhino and the defiler and finishing off the terminators. I pick off a couple of marines on one objective but not enough if the game ends at this point.
Even with most of his army down Colin is in the lead. We roll for game to continue and luckily for me it does.
Right now it’s Colin 6 VP to my 5 VP 

Moving forward to capture objectives - very easily it could have been too late for me

Turn 6
Not much to do for Colin – he’s not moving and all that’s in range are some warriors; he manages to down 1 of them.

I let my warriors out near an objective and claim it – now we are sitting 2 objectives a piece. I continue firing into his marines – the ones I can see. The stronghold in the middle is blocking my line of sight making it difficult but I manage to finish them off. 2 objectives to 1.

Right now I have 8 VP and Colin 3, we roll to see if the game continues and again it does

Turn 7
Colin does nothing

I think about it but decide no good reason to kill anything else and the game is over.

It was a great game with several rounds of lousy shooting on both sides but several rounds of good shooting for me really taking over the game – if it had ended on Turn 5 Colin would have won due to bad planning on my part. Fortunately for me it didn’t I managed to finish it off.

MVP was the night shields on turn one shutting down what could have been a big round of shooting for Colin.

I don't like spamming and my armies usually have little to no repeats - unfortunately it was all I had assembled so my Ravager heavy list is a little spammy for my liking- while effective I want to make my list more interesting so I will make several changes as time goes on.

Good game and thanks again Colin!

NOTE: this is pretty close to what happened - I didn't write it down at all so some things may have happened in different rounds but it is close :P

Army update

Hey all,
As I've been busy with the new job and the new house I haven't had a lot of time to do any painting and such. The new 40kegger beer league and the Legiocon tournament (which is tomorrow) has got me motivated to start modeling and painting again. Just wanted to show all y'all what's been on the bench the past few days.

My nerd working table

Rapier laser battery. Taking this little fella to Legiocon. Just wanted to get a bit more colour on it for tomorrow. I hate using primer marines.

See, THREE colours: Green, Silver and blue!

Converted Dark Vengeance Sargent. Screw you Dark Angels! Plasma has (almost) no place in my Salamanders army.

These are the crew that come with the Rapier laser battery. They were far too cool to be used as crew. They are now my stern guard.

Fuck I hate the GW airbrush. I wasted sooo much of my precious snot green.

My beloved Mortis pattern contemptor. Just did some more detailing today and added his fancy new cyclone missile launcher (Kromlech style)... Which is magnetized!

Lookie what came in the mail yesterday. Is that an Infernus Predator... Me thinks it is!

Saturday, September 1, 2012

Dark Star GT 2013 announced!

The guys down in Minneapolis have just announced they will be having a second tournament after the success of the inaugural Dark Star last February.
Last year four of us represented the 40Kegger and Canada. This year lets try to make it eight!
Would love to write more, but I have to move today. Don't expect any more posts from me until mid-end September as that's the soonest MTS can hook up my internet!
Info and rules about Dark Star 2013 can be found here: http://www.darkstargt.com/index.html

some of the dates on the site were overlooked...
Cheers,
Greg