Armenneus
Valthex felt more than heard the movement of the stones. He knew these ruins with an intimate
familiarity after having spent hours bolstering them. He slid his Indynabula array from it’s place
at his side and initiated it’s power field.
Valthex
turned sure to see an enemy although how they got past the Salamanders, who had
secured the perimeter, he was unsure. To
his disbelief he saw nothing, until the air moved. Immediately he began swinging the powered
coils in wide sweeping arcs.
“Show
yourself you coward! Hiding in the mists
of the warp to hide your fear? Face me
and meet your doom!”
“It
is your doom I seek Armenneus.” The strong, calm voice was so close to his ear
he thought he felt the hot breath that gave the words life. It sent icy chills down his spine.
Before
Armenneus could turn, a series of blows rained down on his back and head, each
one, jarring him viciously but his armour protected him. He regained his balance and responded with a
series of strikes that found nothing but air.
Again
blows slammed into him, but his armour held firm. “You can not keep this up Armenneus. I will find a chink in that armour of yours
and it will be the end of you.”
“How
do you know my name?” Armenneus asked as he swung the coils of the array. “And my armour is absolute.” If he could get his assailant to speak, he
would have a better idea where he was.
The
laughter that echoed off the walls of the ruined building was sure and full of
contempt. It pounded in his head and set
his teeth on edge. “It is not the armour
that protects your body that I mean Armenneus, and it is FAR from absolute. As for your name, I have spies everywhere and
they feed me information. There is
little I don’t know about you Armenneus”
That
was enough, Armenneus had pinpointed where the voice was coming from and he
sprung, full of rage he swung the coils of the array with lightning speed striking
his foe across the chest and shoulder, who suddenly became visible, as did the
others.
In
deep red armour stood the enemy, armour rent and melted, laughing softly, a traitor
marine from and unknown origin as there was no livery other than the symbols of
chaos.
As
the others advanced on Armenneus he heard the voice, still strong despite the
wounds sustained, “Don’t kill him, Lufgt will need him.”
“Yes,
Your Honour.” Replied many voices in unison.
That there is the flavor text for this
month’s battle report which was of Sean R and I teaming up to face off against
Greg and Thruston. A nice little combat
happened between my warlord and his and it lent itself to move along some story
and fluff and blah blah blah…
Now, onto the report.
On the car ride up, Sean and I talked tactics for a short
while and I had decided that I was going to buy the Firestorm Defense upgrade
then using my warlord trait, which allows me to infiltrate D3 infantry units,
deploy as close to their lines as I can in the centre of the table. So we deployed our forces in the centre of
the table extending off to our left a little, leaving room for me to deploy my
infiltrators.
Then Turston deployed his warlord way off in a corner with
not that much around him, all vulnerable like and I jumped on the
opportunity. I knew that with
Invisibility and a 4+ invul, plus the re-roll that the rest of my squad would
give me, my warlord could kill his. I
only had an AP 3 weapon, and he has a 2+ save, but he only had to fail once because
I have a force weapon. So I deployed my
warlord, a 10 man marine squad, and my 2 oblits, almost my entire army, far to
our right side effectively splitting our force in 2 and making the 5RP I spent
next to worthless.
First turn sees my marines rushing out in the rhino with the
Chosen and Warlord not far behind but getting
out of their ride ready to assault next turn.
Sean moves some things up and lets loose with his Vindicator which kills
a couple. Some other shooting sees some other
marines die but there is nothing spectacular.
The other guys respond by dropping in 2 ironclads, 1 right
in front of my chosen, the other right in front of Sean’s large mob of cultists
which it flamed with it’s 2 twin-linked heavy flamers. Thank the 4 gods there were only 9 in range
otherwise 5 more would have died.
Now because of the sneaky way that Greg deployed his drop
pod and dreadnought, Sean cant move his vindicator, so it gets a bad shot
I shoot up the dreadnaught and immobilize it and wreck an
arm. In the assault phase I successfully
charge that coward Valthex and this is the result…
He is still standing.
Ok, no worries. He did nothing to me and I got next round to kill him. In fact, I’d rather kill him in their turn
anyway, I won’t get shot this turn. YAY!
Greg charged his dreadnought into a unit of Sean’s marines,
who gun the behemoth down in overwatch.
|
It's only his thumb you perverts! |
The rest of the game is pretty average. Stuff moves, then it shoots, and stuff
dies. One highlight is when I tank
shocked 3 of Thursty’s units, twice. He
passed all his Tank Shock tests, but failed a death or glory with a
lascannon. I was hoping to get one unit
at least because I knew I was sacrificing those rhinos.
There is one thing that happens for the rest of the game and
doesn’t get resolved until the last turn of the game.
Thurston’s fucking warlord WILL NOT DIE, and he doesn’t even
have It Will Not Die!!
Over the course of the game I inflict over 20 wounds and he
saves them all, which means that his warlord is holding up over 400 pts of my
army. My warlord finally dies which
opens up the rest of the squad to wail on him with a power fist and a power axe
and get the job done at the bottom of turn 6, and the game ends.
There were a lot of would of, could of, and should of in
this game, for me at least. The main one
being STICK TO THE FUCKING PLAN!!
Any way, I had a great game and had a chance to see why Greg
gets Best Sportsman most of the time.
Until next time, happy gaming.